These are examples of some vertex shader work. The top is mimicking an early Fortnite effect for bringing in objects as they pass the clip bounds. ALL SCALING IS BEING DONE IN THE SHADER, and is animated by a single curve shared by all assets (no transform animation). The lower video is a test I was doing to fake shadows by manipulating the shadow cards vertex position, based on a 'fake sun' object (yellow object in scene view).

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